Wrath of the Righteous
Corgyn are a short race of dog-like creatures, covered with fur, that stand about three feet tall and have short appendages. Their homeland is along the highlands near the foot of the Five Kings Mountains within the nations of Kyonin and Druma.
The corgyn refer to this land as the Corgyn’Bre, which have been carefully divided into an intricate set of clans and allegiances. Corgyn are scarcely seen outside of their homelands in Kyonin and Druma.
Many outsiders assume that they tight political and familial factions are the result of a long-standing feud. Those that have traveled the Corgyn’Bre know that corgyn rarely fight amongst themselves. Rather these clan factions are largely ignored, save for the annual celebration of corgyn competitions and rivalries on Lughnasa: an ancient holiday venerating Torag.
Corgyn trace their family trees back for centuries, though they refuse to speak of their origins, which remain an enigma to outside races. Followers of Torag have discovered some passages in their holy text which contains evidence of the creation of the corgyn shortly after the dwarves arrived on the surface of Golarion.
Corgyn as Player Characters
Players wishing to create corgyn adventurers do not need to apply a level adjustment.
GM Note: Corgyn are a 9 pt race.
Corgyn Racial Traits
+2 Strength, -2 Dexterity, +2 Charisma: Corgyn have strong muscles and strong personalities, but their relatively short limbs give them a disadvantage.
Small: Corgyn are small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Fast: Corgyn have a base speed of 40 feet.
Fearless: Corgyn gain a +2 racial bonus on all saving throws against fear effects.
Eternal Hope: Corgyn gain a +2 racial bonus on saving throws against fear and despair effects. Also, once per day, after a natural roll of 1 on a d20 roll, members of this race may reroll and use the second result if they choose.
Kneecapper: Corgyn gain a +4 racial bonus on combat maneuver checks to trip an opponent.
Curiosity: Corgyn are naturally inquisitive about the world around them. They gain a +4 bonus on Diplomacy checks to gather information, and Knowledge (history) and Knowledge (local) become class skills for them. If they choose a class that has either of these Knowledge skills as class skills, they gain a +2 racial bonus on those skills instead.
Languages: Corgyn begin play speaking Common and Dwarven. Corgyn with high Intelligence scores can choose from the following: Halfling, Elven, Sylvan, Undercommon, Otteroy, Orc, and Goblin.